No mention of weather or new steering wheels. MarioKart Wii mode, where acceleration and braking are automated and you steer with your hands Virtual walk-arounds of every car with Jeremy Clarkson FORZA MOTORSPORT 4 PS3 DOWNLOADThe tire company let them inside their testing system to give the game a soup-to-nuts data download and allow them to directly input it into the game. FORZA MOTORSPORT 4 PS3 SERIESInput lag is absurd and it refuses to recognize the left stick to steer unless I set up custom controls, however even when I do that the input recognition is inconsistent. By the time Forza Motorsport 3 arrived on the scene in 2009 the rivalry between the Forza series and the PS3's Gran Turismo series had created a cold-war like pair of camps constantly tearing into and at the other, so nobody was really all that shocked when it developed that Forza 3 would have over 500 cars, 100 tracks or variations, and fifty. FORZA MOTORSPORT 4 PS3 DRIVERSTurn 10 worked to completely redo the modeling completely redone thanks to a partnership with Pirelli. Anyone happen to be successfully playing FH4 with a PS3 controller Ive got SCP drivers and it works great for every game ever, but I cant seem to get it to work with this one game. That's why, for enthusiasts anyway, the most important addition to the game is going to be the tire physics. Not only has Turn 10 rebuilt the physics engine from scratch, they've also tried to address one of the most glaring problems with Forza 3, the tires. They've added real-light changes like blooming and lens flares help make the cars look like they're really in the environment. Cars are up from Forza 3's 400,000 polygons to over one million polygons per car. Turn 10's re-rendered every single vehicle, ripping the graphics engine down and building it back up. Even using a Wii remote or PS Move controller means you have motion sensing AND buttons to use within the game.įrom Jalopnik (who apparently are partnering with Turn 10 somehow): How Forza Motorsport 4 Will Change Car Culture Foreverġ) The usual pre-release graphics orgasm: It is only a peripheral, something that adds to the game experience (head-tracking, free roaming dealerships?). There is no way a high-end racing game is going to be centered around a technology like that. The hand movements are only letting you do scripted things, so the interactivity is about the same level as moving a mouse over a button and clicking it.Īs for driving with it. Using it for walking around a car, ok, that would be quite cool, especially if the cars are of the same quality as the premium models in GT5 (Photomode with Kinect tech), but tacking on some flashy video for hovering over a hotspot is nothing new. It's clearly not, and any credible racing game that gets based around this is going to crash and burn. I know you can, but my point is Microsoft are trying to sell this technology in their own pitch as 'the future of racing'. The kinect features a bit of fun! obviously you can play with the old methods so
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